BTX is an original action Beat-em-up RPG and isometric top-down game set in a lush imaginative world. 

You play as Boom, our silent hero. Collecting sound bytes, you must fight your way through colorful worlds. Using sound as your weapon, you will meet tons of characters ready to test your musical powers against their own. Play and unravel the monster story awaiting.

The following is just some of what we, at Soda Monkey Ent, do as game developers. We cover all aspects of 2D game development, ranging from UI/UX Design and implementation, to  Art Direction, to team management and concept development. If you are seeking to learn more about Boom Tag X, visit the official page. BoomTagX.com

Special thanks to Programmer Jeff Campbell. Art team, Mathias Ninot, Jimmy Tran, and 3D artist Erik Carpenter.  Mega thanks to the audio Director, Tamar Tyler (HQ)

BattleMech4NEW.gif

GamePlay design & Ui/ux design

HUD.gif
BTXGAME-StillHammer5.gif

Basic control implementation 

MovementController01.gif
SpriteSortingInGame01.gif
PCPlayerBoomInput_01.gif

environment development

More of a look at the 3D Development stages